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22 January 2013

Trunk Monkey





24 October 2012

Wings Progress

Here's my progress on the wings for "Chasm".  We're getting there on step at a time.  This was made in Houdini with a temp model from Matt Asanuma.


18 October 2012

PBR test

So, big plans for the next senior film.  More to come.  But right now, here's the current physically based render that I made in Houdini this week.  This is rendered in mantra.  There is one area light and render time was under 5 minutes.  Rock on.


17 October 2012

Current Chasm Progress

So, after lots of trial and error, I've decided upon an approach for the fly-through sequence of Chasm.  Shadowed lights in volumes were just taking too long in the renderer.  So instead (with Ethan's help) I've opted to use attenuated lights to help shape these clouds.  This is my first pass at this approach.  There's a lot left on it, but I thought I would share it.  I'm once again hopeful that I can pull this off.


Pixar Stuff

Got my demo reel in the mail from my internship this summer.  Man, it was so awesome.  Here are two selected works from the stuff I did.


This is my modeling and shading assignment.  I had one week to model and one week to shade.  I'm pretty happy with how it turned out.






This is the group project that I worked with Theresa and Joo-Yo on.  Make sure to turn the quality up to 1080p.
When Ed Catmull saw this he said that  it was "damn good".  Our work here is done.

PBR Bounce Test

Here's a quick test of the PBR with one area light.  This is lit in Houdini with a quick cookie thrown on the light.  The light is bouncing of the ground plane onto the cylinder next to it.  Although it's sucessful, I think it's still going to take some extra lighting to get the really warm effect that I'm going for.



For my next piece, I'm planning to emmulate the lighting in this painting.





26 September 2012

Chasm Concept stuff

Here's two quick images from the new film Chasm.




One is the background without wings and the other is with.

21 August 2012

Chasm Concept

Here's a concept frame from BYU's new project CHASM.  I'll be working on creating several worlds like this that the main character will pass through rather quickly.


05 March 2012

New Demo Reel

It's that time of year. Here's my new demo reel. I'm hoping to add one more effect from Estefan, but there's no telling when that will be done. So for now, here it is.

17 December 2011

Glitter Breakdown

Here's the shot breakdown for the smoking spot.  We used Houdini and Nuke for the project.

16 December 2011

Glitter Ad

Here's the final for my shader class.  Me and my friend Ethan Estrada collaborated to make this.  He did the effects simulations.  I was responsible for 3D tracking and camera creation along with color correction and compositing.  Ethan used Houdini and I used Nuke.  This spot was written by Summer Holm, Kylie Cox and Kristin Scharf from the advertising program.  It was directed by Andy Brimhall and shot by Casey Wilson, both film students here at BYU.

13 December 2011

Warrior

Here are the final tests for the warrior I worked on this summer.

This first shows off the blend shapes.



This second shows a simple animation with him.

12 December 2011

Here's a spec ad for reebok.  We hope to make the project Fall of 2012.

07 December 2011

RSL Brick Code

These are 4 samples of different looks created with a brick RSL shader that I wrote.  RSL stands for renderman shading language.  It's a way to write shaders out as code that can then be modified to create the desired look.  I'll post the code soon too.

06 December 2011

Render1


Here's my test render for the other scene.  There's a lot of things still not working right conceptually, but that's what a test render is for.  Let me know what could be better.

05 December 2011

Render2

Here's a test render of my second image in my still life series.  First still to come.  This might end up being my final one.  I kind of like where it's going.

17 November 2011

Discus Thrower

This is a test render of the miniature of the discus thrower for my still life.  I think this will end up looking pretty good.


15 November 2011

Marble shader

Here's two versions of marble that I built in slim as shaders.  These are renderman shaders right now.  The hope is that they can be used in my still life that will feature a lot of marble statues.  But if it will work or not is still to be seen.


The first shader is smoothed marble and the seconde is broken marble


18 October 2011

Earth Zoom test

Here's a test shot I'm working on for the film "Estefan".  It's still pretty rough, but let me know of anything you think should be improved.