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22 January 2013
24 October 2012
Wings Progress
Here's my progress on the wings for "Chasm". We're getting there on step at a time. This was made in Houdini with a temp model from Matt Asanuma.
18 October 2012
17 October 2012
Current Chasm Progress
So, after lots of trial and error, I've decided upon an approach for the fly-through sequence of Chasm. Shadowed lights in volumes were just taking too long in the renderer. So instead (with Ethan's help) I've opted to use attenuated lights to help shape these clouds. This is my first pass at this approach. There's a lot left on it, but I thought I would share it. I'm once again hopeful that I can pull this off.
Pixar Stuff
Got my demo reel in the mail from my internship this summer. Man, it was so awesome. Here are two selected works from the stuff I did.
This is my modeling and shading assignment. I had one week to model and one week to shade. I'm pretty happy with how it turned out.
This is my modeling and shading assignment. I had one week to model and one week to shade. I'm pretty happy with how it turned out.
This is the group project that I worked with Theresa and Joo-Yo on. Make sure to turn the quality up to 1080p.
When Ed Catmull saw this he said that it was "damn good". Our work here is done.
PBR Bounce Test
Here's a quick test of the PBR with one area light. This is lit in Houdini with a quick cookie thrown on the light. The light is bouncing of the ground plane onto the cylinder next to it. Although it's sucessful, I think it's still going to take some extra lighting to get the really warm effect that I'm going for.
For my next piece, I'm planning to emmulate the lighting in this painting.

For my next piece, I'm planning to emmulate the lighting in this painting.

26 September 2012
21 August 2012
05 March 2012
New Demo Reel
It's that time of year. Here's my new demo reel. I'm hoping to add one more effect from Estefan, but there's no telling when that will be done. So for now, here it is.
22 February 2012
17 December 2011
Glitter Breakdown
Here's the shot breakdown for the smoking spot. We used Houdini and Nuke for the project.
16 December 2011
Glitter Ad
Here's the final for my shader class. Me and my friend Ethan Estrada collaborated to make this. He did the effects simulations. I was responsible for 3D tracking and camera creation along with color correction and compositing. Ethan used Houdini and I used Nuke. This spot was written by Summer Holm, Kylie Cox and Kristin Scharf from the advertising program. It was directed by Andy Brimhall and shot by Casey Wilson, both film students here at BYU.
13 December 2011
Warrior
Here are the final tests for the warrior I worked on this summer.
This first shows off the blend shapes.
This second shows a simple animation with him.
This first shows off the blend shapes.
This second shows a simple animation with him.
07 December 2011
06 December 2011
05 December 2011
17 November 2011
15 November 2011
Marble shader
Here's two versions of marble that I built in slim as shaders. These are renderman shaders right now. The hope is that they can be used in my still life that will feature a lot of marble statues. But if it will work or not is still to be seen.
The first shader is smoothed marble and the seconde is broken marble
The first shader is smoothed marble and the seconde is broken marble
18 October 2011
Earth Zoom test
Here's a test shot I'm working on for the film "Estefan". It's still pretty rough, but let me know of anything you think should be improved.
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