Here's the shot breakdown for the smoking spot. We used Houdini and Nuke for the project.
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17 December 2011
16 December 2011
Glitter Ad
Here's the final for my shader class. Me and my friend Ethan Estrada collaborated to make this. He did the effects simulations. I was responsible for 3D tracking and camera creation along with color correction and compositing. Ethan used Houdini and I used Nuke. This spot was written by Summer Holm, Kylie Cox and Kristin Scharf from the advertising program. It was directed by Andy Brimhall and shot by Casey Wilson, both film students here at BYU.
13 December 2011
Warrior
Here are the final tests for the warrior I worked on this summer.
This first shows off the blend shapes.
This second shows a simple animation with him.
This first shows off the blend shapes.
This second shows a simple animation with him.
07 December 2011
06 December 2011
05 December 2011
17 November 2011
15 November 2011
Marble shader
Here's two versions of marble that I built in slim as shaders. These are renderman shaders right now. The hope is that they can be used in my still life that will feature a lot of marble statues. But if it will work or not is still to be seen.
The first shader is smoothed marble and the seconde is broken marble
The first shader is smoothed marble and the seconde is broken marble
18 October 2011
Earth Zoom test
Here's a test shot I'm working on for the film "Estefan". It's still pretty rough, but let me know of anything you think should be improved.
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