Here is a progress shot of the warrior. I had a breakthrough this weekend. I got mudbox to export out sculpt layers as blend shapes in Maya. The result of this will be a very high level of detail at a very low polygon cost. I have the face blends shapes done and am taking time this week to add muscle blend shapes. Here's a shot of him with what I have so far of his costume. This is rendered in Maya through mental ray with a vector displacement map.