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11 October 2011

Warrior Vector Displaced

Here is a progress shot of the warrior.  I had a breakthrough this weekend.  I got mudbox to export out sculpt layers as blend shapes in Maya.  The result of this will be a very high level of detail at a very low polygon cost.  I have the face blends shapes done and am taking time this week to add muscle blend shapes.  Here's a shot of him with what I have so far of his costume.  This is rendered in Maya through mental ray with a vector displacement map.


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